That is one of the big perks about the game, and something Artix Entertainment love to push front and centre in their list of features: cross-platform compatibility. The UI itself is good, big, bulky buttons in the bottom right allow you to use number keys or mouse clicks, but it’s plain to see the entire GUI has been built with tablets and mobiles in mind. The classes were fairly standard as were the abilities they had accessible our biggest issue is the complete lack of customization between classes there’s no deviation, no talent system to change them up, currently everyone has exactly the same skills as everyone else and given everything else that needs adding into the game we can’t see this changing in the near future. The neat thing with AQ3D is the ability to switch your class right from the menu, with the push of a button we could change into a Warrior, Rogue, Mage or Guardian, each of which had four primary mana using skills and a fifth basic attack. When we logged into the game the first time we had a level 5 character already made for us, initially we were a bit concerned that we appeared to be a Warrior class as we’d been told we were getting some stuff put onto the character by the developers, which meant that we couldn’t delete the character and as there wasn’t more than one character slot we wouldn’t be able to check out the other classes. The game is still heavily under development with most of the final features still missing, for our test we had access to the first three zones and a level 12 cap, the early game content being what was mainly playable. We got access to the pre- Beta of Artix Entertainment’s new MMORPG AdventureQuest 3D, a rebooted version of their original flash browser game.
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