A later map that takes place in the open fields of France will let you go 12 miles in any direction for hours on a motorcycle if you feel like ignoring the main plot, though you'll only find trees that presumably are placed randomly. You can be anywhere on the battlefield and fight any enemies you desire. A game pits you in a massive battlefield, yet when you want to head in a direction other than your objective, you'll hit an invisible wall to stop the illusion from falling apart. Ignore for a moment that I'm flying and just LOOK - You're in the thick of it here and everything you see on the ground can shoot and/or be shot. The very start of the game places you on a massive battlefield where literal thousands of aliens and EDF soldiers face off against one another. It's an important lesson to grasp as the maps are now vast along with the enemy count. Arguably Serious Sam has more in common with a shmup than an FPS at times. The answer is to run circles around the enemies while dodging any projectiles. Any enemy you're not shooting is one getting closer. Your minigun fires fast, but only in one direction at a time. The name of the game in Serious Sam 4 is kiting. Big enemy? Decide on a heavy weapon without being too wasteful. See a mass of cannon fodder? Bring out your automatic. Find a new weapon? You're shown what best enemy or situation to use it in. At its core, the formula has always been simple: kill lots of enemies. The series isn't about the satisfying glory kill or skillful instagib. "Excess in all things" is a recurring thought as I waded through the Serious Sam trilogy over the years, and Serious Sam 4 doesn't betray the sentiment.
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